AI Insights · Timothy · July 2023
Top 5 Superhero Games on iOS in Denmark Q2 2023
Explore the performance trends of the top 5 superhero games on iOS in Denmark during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 superhero games on the iOS platform in Denmark showcased varied performance trends. Here is a detailed look at their weekly downloads, revenue, and active user metrics.
Marvel Contest of Champions from Kabam Games, Inc. saw a notable peak in weekly revenue at $9.4K in the last week of June. Weekly downloads fluctuated, starting at 62 in late March and reaching a high of 236 in early April. The game maintained a relatively stable number of weekly active users, fluctuating around 1K, with a slight dip in early June but recovering to 1.05K by the end of the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a peak in weekly revenue of approximately $4.2K in the last week of April. Weekly downloads saw a significant spike to 660 in early June, though they mostly remained lower throughout the quarter. The game sustained a consistent number of weekly active users, peaking at 3.3K in mid-June.
LEGO® DUPLO® MARVEL from StoryToys Limited maintained a steady weekly revenue, peaking at around $2.1K in the first week of April. Weekly downloads were relatively stable, with minor fluctuations, peaking at 438 in early April. The game’s weekly active users hovered around 1.7K at the beginning of the quarter, with a slight decrease but remaining above 1.3K by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a peak weekly revenue of $2.1K in the last week of April. Weekly downloads showed a significant drop, starting at 73 in late March and dropping to just 5 in early June. Weekly active users remained relatively stable, fluctuating around 500 to 600 throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced its highest weekly revenue of approximately $5.5K in late April. Weekly downloads remained low, peaking at 20 in late March and May. The game’s weekly active users saw a slight decrease over the quarter, starting at 883 in late March and ending at 769 by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.